Wireframing tools can help us picture how certain applications will look before programming begins. One of the great benefits of using a wireframing tool that offers interactive capabilities is that usability experts can carry out usability testing on the wireframes that are created. This means that potential users can click through the interactive prototype in simulation and the user test moderator can analyze where the user has difficulty. This article will look at the benefits of using wireframing tools to create positive reinforcement for the user, which will guide them in the right direction as they use the application.
Why use a wireframing tool
Wireframing tools enable designers to sketch out the main elements of their application design, including the basic layout and interaction features. With interactive wireframing tools, UX experts can plan entire user processes and see how users respond. Because wireframing tools are used before any programming takes place, prototypes can be a useful way of seeing what functionality can be improved for the user to help them achieve what they set out to do. This can often save teams time and money, as changing features in a prototype is often quicker than in a finalized application.
Using a wireframing tool to create positive reinforcement
While wireframes are often created to draft page layouts and basic functionality, some wireframing tools can also be used to prototype finer details. These details can include error messages. Users are often used to seeing error messages appear when they type in the wrong information into a login field for example. With wireframing tools, designers can experiment with different options for this function. It could be that instead of showing error messages in sign-up forms, a check mark appears when a user has filled in the information correctly in each box. Positive reinforcement can give users confidence that they are carrying out a process correctly.
Avoiding user errors
It’s important when using a wireframing tool to think about the common user errors of applications. Designers should consider why these errors occur and whether they can take any measures to prevent this. For example, users often don’t realize when a product has been added to the shopping cart of a website. By understanding that the user has focused more on the item they are purchasing than on the shopping cart, UX designers can think of ways to make this clear to users without disrupting the shopping experience.
Ultimately using a wireframing tool can be an affordable way for UX designers to focus on positive reinforcement for users. By using a wireframing tool with interactive functionality, usability experts can use these interactive wireframes in user testing and analyze where the test users have had problems. If there is a section in the prototype, such as a login field, the designer can consider ways to create positive reinforcement and experiment with error messages. This will ultimately lead to a better user experience, where the use can feel confident they are taking the right course through the application.
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